<H1> 29a.ch by Jonas Wagner </H1> |
<H1> Tool to apply wood textures to 3d prints </H1> |
<H1> Swirly Bokeh Lens Hood - 3D Printed </H1> |
<H1> Procedural Lamp Shades for 3D Printing </H1> |
<H1> I made myself a guitar tuner </H1> |
<H1> Lap Timer and Analyser for GoPro Videos </H1> |
<H1> I made myself a noise generator </H1> |
<H1> Urban Astrophotography </H1> |
<H1> JPEG Forensics in Forensically </H1> |
<H2> Experiments </H2> |
<H2> TimeStretch Player </H2> |
<H2> Analog Film Emulator </H2> |
<H2> Forensically </H2> |
<H2> Neonflames </H2> |
<H2> Recent Articles </H2> |
<H2> Preliminary results </H2> |
<H2> Known issues </H2> |
<H2> Possible future work </H2> |
<H2> How to get swirly bokeh with a lens hood </H2> |
<H2> 3D printing a swirly bokeh lens hood </H2> |
<H2> Results </H2> |
<H2> Want to make your own? </H2> |
<H2> How it works </H2> |
<H2> 3D Printed results </H2> |
<H2> So what’s in it? </H2> |
<H2> Disclaimer </H2> |
<H2> Going beyond the fourier transform </H2> |
<H2> Auto correlation </H2> |
<H2> Picking a peak </H2> |
<H2> Improving accuracy </H2> |
<H2> Improving reliability </H2> |
<H2> Making it fast </H2> |
<H2> What is left to do </H2> |
<H2> Further reading </H2> |
<H2> Data Extraction and Filtering </H2> |
<H2> Lap Map </H2> |
<H2> G-Map </H2> |
<H2> Future Plans </H2> |
<H2> Disclaimer </H2> |
<H2> Step by Step </H2> |
<H2> Why this is possible </H2> |
<H2> Settings & Equipment </H2> |
<H2> Conclusions </H2> |
<H2> Further Reading </H2> |
<H2> JPEG Comments </H2> |
<H2> Quantization Tables </H2> |
<H2> Structural Analysis </H2> |
<H2> String Extraction </H2> |
<H4> JPEG Patterns </H4> |
<H4> Example quantization table for quality 95 </H4> |
<H4> Identifying manipulated images using JPEG quantization tables </H4> |
<H4> Automatic identification of quantization tables </H4> |
<H4> Summary </H4> |
<H4> Additional Resources </H4> |
<H4> Facebook meta Data </H4> |